
local SPRITE_VERSION = false -- set to true to use upright sprites instead of meshes

-- local variables

local l_spawn_chance = 10000
local l_water_level = core.settings:get("water_level") - 1
local l_visual = "mesh"
local l_visual_size = {x = .75, y = .75}
local l_clown_mesh = "animal_clownfish.b3d"
local l_trop_mesh = "fish_blue_white.b3d"
local l_clown_textures = {
	{"clownfish.png"},
	{"clownfish2.png"}
}
local l_trop_textures = {
	{"fish.png"},
	{"fish2.png"},
	{"fish3.png"}
}

if SPRITE_VERSION then
	l_visual = "upright_sprite"
	l_visual_size = {x = .5, y = .5}
	l_clown_mesh = nil
	l_trop_mesh = nil
	l_clown_textures = {{"animal_clownfish_clownfish_item.png"}}
	l_trop_textures = {{"animal_fish_blue_white_fish_blue_white_item.png"}}
end

-- Mineclone check

local mod_mcl = core.get_modpath("mcl_core")

-- on_flop function

local on_flop = function(self)

--	print("=== am on land, help!", self.state)

	local pos = self and core.find_node_near(self.object:get_pos(), 5, self.fly_in)

	if pos then

		local yaw = self:yaw_to_pos(pos, 5)

		self.object:set_velocity({x = math.sin(yaw), y = 2, z = math.cos(yaw)})
		self.object:set_acceleration({x = 0, y = -10, z = 0})
	end

	return true
end

-- Clownfish

mobs:register_mob("mobs_fish:clownfish", {
	type = "animal",
	passive = true,
	hp_min = 1,
	hp_max = 4,
	armor = 100,
	collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
	rotate = 270,
	visual = l_visual,
	mesh = l_clown_mesh,
	textures = l_clown_textures,
	visual_size = l_visual_size,
	makes_footstep_sound = false,
	stepheight = 0,
	fly = true,
	fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source"),
	fall_speed = 0,
	view_range = 2,
	water_damage = 0,
	air_damage = 0.25,
	lava_damage = 5,
	fire_damage = 5,
	light_damage = 0,
	animation = {
		speed_normal = 24, speed_run = 24,
		stand_start = 1, stand_end = 80,
		walk_start = 81, walk_end = 155,
		fly_start = 81, fly_end = 155,
		run_start = 81, run_end = 155
	},
	stay_near = {(mod_mcl and "mcl_core:water_source" or "default:water_source"), 3},

	on_rightclick = function(self, clicker)

		mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:clownfish")
	end,

	on_flop = on_flop
})

-- spawn egg

mobs:register_egg("mobs_fish:clownfish", "Clownfish", "animal_clownfish_clownfish_item.png", 0)

-- Tropical fish

mobs:register_mob("mobs_fish:tropical", {
	type = "animal",
	passive = true,
	hp_min = 1,
	hp_max = 4,
	armor = 100,
	collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
	rotate = 270,
	visual = l_visual,
	mesh = l_trop_mesh,
	textures = l_trop_textures,
	visual_size = l_visual_size,
	makes_footstep_sound = false,
	stepheight = 0,
	fly = true,
	fly_in = (mod_mcl and "mcl_core:water_source" or "default:water_source"),
	fall_speed = 0,
	view_range = 8,
	water_damage = 0,
	lava_damage = 5,
	fire_damage = 5,
	light_damage = 0,
	air_damage = 0.25,
	animation = {
		speed_normal = 24, speed_run = 24,
		stand_start = 1, stand_end = 80,
		walk_start = 81, walk_end = 155,
		run_start = 81, run_end = 155
	},
	stay_near = {(mod_mcl and "mcl_core:water_source" or "default:water_source"), 3},

	on_rightclick = function(self, clicker)

		mobs:capture_mob(self, clicker, 25, 80, 0, true, "mobs_fish:tropical")
	end,

	on_flop = on_flop
})

-- spawn egg

mobs:register_egg("mobs_fish:tropical", "Tropical fish",
		"animal_fish_blue_white_fish_blue_white_item.png", 0)

-- Check for custom spawn.lua

local MP = core.get_modpath(core.get_current_modname()) .. "/"
local input = io.open(MP .. "spawn.lua", "r")

if input then
	input:close() ; input = nil ; dofile(MP .. "spawn.lua")
else
	-- clownfish
	mobs:spawn({
		name = "mobs_fish:clownfish",
		nodes = {"group:water"},
		neighbors =  {
			(mod_mcl and "group:shovely" or "group:crumbly"),
			"group:seaplants", "group:seacoral"
		},
		min_light = 5,
		interval = 30,
		chance = l_spawn_chance,
		max_height = l_water_level,
		active_object_count = 5
	})

	-- tropical fish
	mobs:spawn({
		name = "mobs_fish:tropical",
		nodes = {"group:water"},
		neighbors =  {
			(mod_mcl and "group:shovely" or "group:crumbly"),
			"group:seaplants", "group:seacoral"
		},
		min_light = 5,
		interval = 30,
		chance = l_spawn_chance,
		max_height = l_water_level,
		active_object_count = 5
	})
end

-- helper function

local function add_food_group(item)

	local def = core.registered_items[item]
	local grp = table.copy(def.groups)

	grp.food_fish_raw = 1

	core.override_item(item, {groups = grp})
end

add_food_group("mobs_fish:tropical")
add_food_group("mobs_fish:clownfish")


print("[MOD] Mobs Redo Fish loaded")
