FREEDOKO(6)

NAME
freedoko - A free game of Doppelkopf

SYNOPSIS

freedoko [OPTIONS] [filename]

DESCRIPTION

The game ‘Doppelkopf’ is a card game for four or more Players similar to`‘Skat’ (like xskat). A game is played by four players. Doppelkopf originates probably from the mostly in south germany played game ‘Schafkopf’. The game is written for Linux and Windows.

OPTIONS

These programs follow the usual GNU command line syntax, with long options starting with two dashes (-). A summary of options is included below or can be get with freedoko -?.

-h -?, --help
    print this help, quits

-v, --version
    print the version, quits

-L, --license
    print some info about the license (GPL), quits

--defines
    print the defines (compile time), quits

--directories
    print the directories FreeDoko searchs, quits

--debug [string]
    output debug information (p.e. gameplay, heuristics, table) "heuristics": output for all heuristics (that support it) heuristic name: output for a specific heuristics "init ui": the ui initialization "table": display the layout of the table "mouse": mouse coordinates "screenshots": create screenshots for each card played (in the desktop) The following flags regulate additional information in each output "codeline": add information about the code position (default on) "time": add time information (default off) "clock": add processor time information (default off)

-u, --ui [string]
    setting the ui type. Til now, only gtkmm is implemented

--settings [string]
    file with (extra) settings to load

-n, --name [string]
    the name of the player

-l, --language [string]
    the language (shortform or longform)

-C, --cardset [string]*
    the cardset

-H, --cards-height [number]
    the height of the cards

-s, --seed [number]
    set the starting seed. This value will be overwritten by a loaded party, so use with -.

-b, --bug-report [filename]
    replay the bug report

-r, --references [dirname]
    check the references in the directory

--auto-bug-reports
    automatically create bug reports for hardcoded situations

--fast-play
    automate some behaviour

        bitwise settings:
          1  automatic party start
          2  ai players
          4  random ai
          8  skip pauses
         16  skip gameplay informations
         32  skip game finished dialog
         64  show all hands
        128  skip party finished dialog
        256  quit when finished
        512  seed info (see below)

--seed-info
    print the seeds and some information on stdout (overwrites the bit in fast-play)

--save-standard-aiconfig
    saves the standard aiconfig in the ai directory in the private data directory under the filename standard.defensive.saved. Quits the program

--no-automatic-savings
    do save nothing automatically

--threads [number]
    number of threads to use when calculating (thread support must have been enabled for compiling)

[filename]
    play the party in the file Per default the file current in the parties subdirectory is taken. If the file ends in .BugReport.FreeDoko or .Reference.FreeDoko the file is treated as a bug report.

-
    when used as first option: do load neither the rules, the players nor the current party

BUGS

Report bugs to freedoko@users.sourceforge.net

AUTHOR

FreeDoko is mainly written by Diether Knof and Borg Enders.

RESOURCES

Source: https://gitlab.com/dknof/FreeDoko

Main web site: http://free-doko.sourceforge.net/

Contact: <freedoko@users.sourceforge.net>

SEE ALSO

xskat (6)

COPYING

Copyright © 2001 – 2020 by Diether Knof and Borg Enders. Free use of this software is granted under the terms of the GNU General Public License (GPL) either version 3 or (at your option) any later version.