
local S = core.get_translator("mobs_monster")

-- Oerkki by PilzAdam

mobs:register_mob("mobs_monster:oerkki", {
	description = S("Oerkki"),
	type = "monster",
	passive = false,
	attack_type = "dogfight",
	reach = 2,
	damage = 4,
	hp_min = 8,
	hp_max = 34,
	armor = 100,
	collisionbox = {-0.35, -1, -0.35, 0.35, 0.85, 0.35},
	visual = "mesh",
	mesh = "mobs_oerkki.b3d", glow = 4,
	textures = {
		{"mobs_oerkki.png"},
		{"mobs_oerkki2.png"},
		{"mobs_oerkki3.png"},
		{"mobs_oerkki4.png"}
	},
	makes_footstep_sound = false,
	sounds = {random = "mobs_oerkki"},
	walk_velocity = 1,
	run_velocity = 3,
	view_range = 10,
	drops = {
		{name = "default:obsidian", chance = 3, min = 0, max = 2},
		{name = "default:gold_lump", chance = 2, min = 0, max = 2}
	},
	water_damage = 2,
	lava_damage = 4,
	light_damage = 1,
	fear_height = 4,
	animation = {
		stand_start = 0, stand_end = 23,
		walk_start = 24, walk_end = 36,
		run_start = 37, run_end = 49,
		punch_start = 37, punch_end = 49,
		speed_normal = 15, speed_run = 15
	},
	replace_rate = 5,
	replace_what = {"default:torch"},
	replace_with = "air",
	replace_offset = -1,
	immune_to = {
		{"default:sword_wood", 0}, -- no damage
		{"default:gold_lump", -10} -- heals by 10 points
	},
})

-- where to spawn

if not mobs.custom_spawn_monster then

	mobs:spawn({
		name = "mobs_monster:oerkki",
		nodes = {"default:stone"},
		max_light = 7,
		chance = 7000,
		max_height = -10
	})
end

-- spawn egg

mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1)

-- compatibility with older mobs mod

mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki")
